Ages: 4 and up
Grades: PreK and up
The five intuitive modes have endless applications in every classroom. Class Action brings engagement to any competition or choice. It keeps score, acts like dice, functions like a spinner, allows for a “flip of a coin,” and provides sound effects (positive/negative) at the push of a button.
Includes: Class Action game and removable, write-on wipe-off name placards
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