|Ages: 4 and up|
|Grades: PreK and up|
The five intuitive modes have endless applications in every classroom. Class Action brings engagement to any competition or choice. It keeps score, acts like dice, functions like a spinner, allows for a "flip of a coin," and provides sound effects (positive/negative) at the push of a button.
|Includes: Class Action game|
|Age||3 - 5, 5 - 8, 8 - 12, 12 - 15|